DEVELOPER/PUBLISHER Gameloft Beijing
ROLE Narrative Designer/Script Doctor
Wild Blood is a third-person action game set in medieval times. It was also the first Gameloft title to use the Unreal Engine.
CHALLENGE: I DUB THEE "WRITER"
After the previous narrative designer left the company, Wild Blood continued development in the Beijing studio without any narrative supervision. Towards the end of development, I was called upon to overhaul the story, voice-over script, and in-game text. There were two major constraints: 1) The game was entirely based on the development team's personal translation of Arthurian Legend, and 2) the cutscenes had been mostly completed, and we didn't have time to recut them. (Oops.)
DESIGN & DEVELOPMENT: THERE WILL BE BLOOD
The first step was to not panic. All kidding aside, working with those constraints certainly gave me a narrow story sandbox to play in, but it wasn't the end of the game world: I worked closely with the designers in Beijing to rework the premise while attempting to make minimal changes to the assets and cinematics. We decided to keep the unconventional take on Arthurian Legend, changing the traditional roles that everyone knew. After rewriting the voice-over lines, we found the best actors for the parts to deliver the lines as convincingly as possible. We also took advantage of interstitial screens to help explain the chapter's events and try to tie the premise together in a wholistic, cohesive way.