GAME DEVELOPERS CONFERENCE 2019
Speaking at the the world's largest professional video game industry event.
The Game Developers Conference (GDC) brings together 28,000 attendees every year to exchange ideas and shape the future of the industry with five days of education, inspiration, and networking at the Moscone Convention Center in San Francisco. Attendees include programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and immersive experiences.
In 2019, I presented three talks, which are now available to watch online in the GDC Vault. See below for session descriptions and video links. You can also read an interview I did with Gamasutra here.
OTHER TESTIMONIALS FROM ATTENDEES:
“A fun and passionate presenter.”
“Very clear and concise talk with well-codified takeaways!”
“Great insights on mobile narrative! Thank you for this.”
“A good wake-up call on all the work that goes into storytelling in a video game. A lot of things we take for granted require a lot of work, and it’s good to be reminded about it.”
“Speakers were well-prepared and had good insights into their craft.”
“Both speakers seemed to really enjoy interacting with the audience. They make it clear for us hopefuls looking to get into the industry and offered some helpful tips.”
“Really excellent, detailed information that was really supportive and validating. Really appreciate this talk!”
“Good actionable advice, realistic while still being hopeful! I would have enjoyed a full-hour session for this instead of only half an hour.”
“It was awesome! And this advice works for any job in the industry!”
“My favorite talk on Friday. Advice was just specific enough (some of these talks generalize too much).”