Tracey John

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EPIC: BATTLE FOR MOONHAVEN

Creating an Epic mobile game to hype an exciting new movie (but no spoilers allowed).

 

Epic: Battle for Moonhaven is a city-building game with real-time battles based on the computer-animated film produced by 20th Century Fox and Blue Sky, the makers of Ice Age

PLATFORM Mobile

DEVELOPER/PUBLISHER Gameloft (Buenos Aires)

ROLE Narrative Designer

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CHALLENGE: NOT STICKING TO THE SCRIPT

Because the game was set for release just before the film hit theaters, we were asked that the game avoid any plot spoilers. So how do we write a game based on a story that we can't fully utilize? 

PROCESS & IMPLEMENTATION: FLIPPING THE SCRIPT

After reading the entire movie script, I got a sense of the characters, the setting, and what plot points to avoid. Since we decided that the gameplay mechanics would be both tycoon and combat-based, we took the central part of the movie—the conflict between the Leafmen and the Boggans—and focused on that piece for our game. We framed the battles and city-building as events that were happening in parallel to the movie's storyline. 

Additionally, I wrote all of the in-game dialogue, quest text, and item descriptions for the game, including fleshing out never-before-seen characters and side stories for later live ops updates.